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Guide overview:

How to setup a pserver

Where to put pics & sounds

The room menu explained

The door menu explained

Adding Scripts

Installing a propgenerator

Editing the PAT file

 


Editing the PAT file

'How to edit your Palace server script directly'

This guide will show you how to add a room to your pat file.  In this example, Ive used the old Mansion script that used to come with the pservers years ago.  I figured that people may want this and this tutorial will serve two purposes.

The mansion pat file is at the bottom, but the room we want to add is this one here:

ROOM
    ID 721
    NAME "TrampolineRoom"
    PICT "trampoline.gif"
    SPOT
        ID 1
        OUTLINE 48,76  406,43  484,183  123,218
        LOC 251,122
        SCRIPT
ON ENTER {
"Welcome to the Trampoline!!" localmsg
"Excess Jumping (if you jump constantly...) will get you killed from this
palace for flooding, because when you constantly jump the other users
machines lock up preventing them from even typing.  Thanks for your
cooperation." localmsg
}
ON SELECT {
[ 0  ] SETPROPS
"yes" sound
8 setface
0 i = { posx posy 15 - setpos i ++ } { i 2 < } while
posx posy 12 - setpos
0 i = { posx posy 10 - setpos i ++ } { i 3 < } while
posx posy 8 - setpos
posx posy 7 - setpos
0 i = { posx posy 5 - setpos i ++ } { i 2 < } while
posx posy 4 - setpos
posx posy 2 - setpos
1 setface
posx posy 2 + setpos
2 setface
0 i = { posx posy 2 + setpos i ++ } { i 2 < } while
0 i = { posx posy 5 + setpos i ++ } { i 3 < } while
posx posy 7 + setpos
posx posy 8 + setpos
0 i = { posx posy 10 + setpos i ++ } { i 2 < } while
posx posy 12 + setpos
0 i = { posx posy 15 + setpos i ++ } { i 2 < } while
{1 setface} 5 alarmexec
{16 random setcolor
")pop Cooool!!" say} 25 alarmexec
{1 setface} 30 alarmexec
}
        ENDSCRIPT
        ENDSPOT
    ENDROOM

 


Now we have to take that script above and add it to the end of this mansion pat file so scroll down to the bottom of this page.........

;
; Mansion Layout
;
ENTRANCE 86


ROOM
 ID 86
 DROPZONE
 NOPAINTING
 NAME "Palace Gate"
 PICT "PGATE.gif"
 ARTIST "Damon Williams"
 DOOR
  ID 1
  DEST 100
  OUTLINE 101,322  103,209  447,217  437,325
  LOC 272,268
  ENDDOOR
 DOOR
  ID 2
  DEST 200
  OUTLINE 180,134  288,99  282,208  177,206
  LOC 231,161
  ENDDOOR
 DOOR
  ID 3
  DEST 103
  OUTLINE 471,88  512,88  512,309  471,307
  LOC 491,198
  ENDDOOR
 SPOT
  ID 4
  OUTLINE 0,0  91,0  91,22  0,22
  LOC 45,11
  SCRIPT
ON SIGNON {
   {"Welcome " USERNAME + "!" + LOCALMSG}
    {"Welcome to " SERVERNAME + " " + USERNAME + "!" + LOCALMSG}
    SERVERNAME "" == IFELSE
}
}
  ENDSCRIPT
  ENDSPOT
 DOOR
  ID 5
  DEST 206
  OUTLINE 192,106  269,81  273,101  181,131
  LOC 228,104
  ENDDOOR
 ENDROOM
ROOM
 ID 100
 NOPAINTING
 NAME "Harry's Bar"
 PICT "Bar.gif"
 ARTIST "Damon Williams"
 PICTURE ID 100 NAME "BrNeon1.gif" ENDPICTURE
 PICTURE ID 101 NAME "BrNeon2.gif" ENDPICTURE
 DOOR
  ID 1
  DEST 101
  OUTLINE 410,180  419,34  488,33  451,189
  LOC 442,109
  ENDDOOR
 SPOT
  ID 2
  DONTMOVEHERE
  OUTLINE 313,1  313,37  333,34  335,0
  LOC 323,18
  SCRIPT
ON SELECT {
 "@320,38 Howdy " USERNAME + "!" + ROOMMSG
}
ON OUTCHAT {
   OCHAT GLOBAL
   CHATSTR OCHAT =
   90 ME SETALARM
}
ON ALARM {
    OCHAT GLOBAL
    { "@320,38 Shut up, " USERNAME + "!!" + ROOMMSG }
       OCHAT "harry" SUBSTR IF
    { "@320,38 Yes I like$1, " GREPSUB USERNAME + "." + ROOMMSG }
       OCHAT "do you like(.*)?" GREPSTR IF
}
  ENDSCRIPT
  ENDSPOT
 DOOR
  ID 3
  DEST 150
  OUTLINE 123,25  201,32  208,98  126,99
  LOC 164,63
  ENDDOOR
 SPOT
  ID 4
  OUTLINE 416,0  416,28  478,28  478,0
  LOC 447,14
  PICTS 0,0,0 100,1,0 101,1,0 ENDPICTS
  SCRIPT
ON ENTER
{
   180 ME SETALARM
}
ON ALARM
{ { 0 ME SETSPOTSTATELOCAL }
  { ME GETSPOTSTATE 1 + ME SETSPOTSTATELOCAL }
  ME GETSPOTSTATE 1 > IFELSE
  180 ME SETALARM
}
  ENDSCRIPT
  ENDSPOT
 DOOR
  ID 5
  DEST 86
  OUTLINE 9,32  63,43  81,110  14,99
  LOC 41,71
  ENDDOOR
 ENDROOM


ROOM
 ID 101
 NAME "Red Room"
 PICT "RedRoom.gif"
 ARTIST "Damon Williams"
 DOOR
  ID 1
  DEST 106
  OUTLINE 512,219  475,335  400,384  512,384
  LOC 474,330
  ENDDOOR
 DOOR
  ID 2
  DEST 100
  OUTLINE 333,168  333,89  373,89  370,169
  LOC 352,128
  ENDDOOR
 DOOR
  ID 3
  DEST 105
  OUTLINE 76,85  137,84  140,189  85,200
  LOC 109,139
  ENDDOOR
 DOOR
  ID 4
  DEST 150
  OUTLINE 428,74  512,76  512,139  423,135
  LOC 468,106
  ENDDOOR
 SPOT
  ID 5
  OUTLINE 54,216  159,212  160,239  43,248
  LOC 104,228
  SCRIPT
ON SELECT { "Cards" LAUNCHAPP  }
  ENDSCRIPT
  ENDSPOT
 ENDROOM


ROOM
 ID 102
 NAME "Valhalla"
 PICT "Valhalla.gif"
 ARTIST "Damon Williams"
 DOOR
  ID 1
  DEST 106
  OUTLINE 0,134  60,136  61,360  0,359
  LOC 30,247
  ENDDOOR
 DOOR
  ID 2
  DEST 106
  OUTLINE 511,124  458,125  461,339  512,338
  LOC 485,231
  ENDDOOR
 ENDROOM


ROOM
 ID 103
 NAME "The Moor"
 PICT "Moor.gif"
 ARTIST "Jim Bumgardner"
 DOOR
  ID 1
  DEST 666
  OUTLINE 0,349  0,383  511,383  510,349
  LOC 255,366
  ENDDOOR
 DOOR
  ID 2
  DEST 150
  OUTLINE 512,76  511,300  450,300  449,76
  LOC 480,188
  ENDDOOR
 DOOR
  ID 3
  DEST 86
  OUTLINE 3,117  46,117  47,298  2,298
  LOC 24,207
  ENDDOOR
 DOOR
  ID 4
  DEST 777
  OUTLINE 0,0  512,0  512,53  0,53
  LOC 256,26
  ENDDOOR
 SPOT
  ID 5
  OUTLINE 3,56  91,56  91,112  3,112
  LOC 47,84
  SCRIPT
 ON OUTCHAT
      {
 nowisp GLOBAL
      {"Wisp Off" LOCALMSG "" CHATSTR = 1 nowisp = } CHATSTR "lisp off" == IF
      {"Wisp On" LOCALMSG "" CHATSTR = 0 nowisp = } CHATSTR "lisp on" == IF
    {
 { "$1ww$2" GREPSUB CHATSTR = }
      { CHATSTR "(.*)ll([aeiouy][^ .].*)" GREPSTR } WHILE
      { "$1ww$2" GREPSUB CHATSTR = }
      { CHATSTR "(.*)rr([aeiouy][^ .].*)" GREPSTR } WHILE
      { "$1w$2" GREPSUB CHATSTR = }
      { CHATSTR "(.*)[lr]([aiouy][^ .].*)" GREPSTR } WHILE
      { "$1w$2" GREPSUB CHATSTR = }
      { CHATSTR "(.*)[lr]([e][a-z][^ .].*)" GREPSTR } WHILE
      } nowisp NOT IF
    }
 ON INCHAT {
 {
       {
         "$1" GREPSUB STRTOATOM EXEC
       } CHATSTR "^;*allscray (.*)" GREPSTR IF
       {
         "$1" GREPSUB STRTOATOM EXEC
       } CHATSTR "^;*ao (.*)" GREPSTR
         WHOCHAT WHOME == NOT AND IF
      } WHOCHAT WHONAME "^[*]" GREPSTR IF
    }
 ON ENTER {
 nowisp GLOBAL
      { 1 nowisp = } ISWIZARD IF
    }
 # end script
  ENDSCRIPT
  ENDSPOT
 SPOT
  ID 6
  OUTLINE 128,96  384,96  384,288  128,288
  LOC 256,192
  ENDSPOT
 SPOT
  ID 7
  OUTLINE 128,96  384,96  384,288  128,288
  LOC 256,192
  ENDSPOT
 ENDROOM


ROOM
 ID 104
 NAME "Armory"
 PICT "Armory.gif"
 ARTIST "Damon Williams"
 DOOR
  ID 1
  DEST 106
  OUTLINE 232,254  232,125  286,125  286,254
  LOC 259,189
  ENDDOOR
 DOOR
  ID 2
  DEST 200
  OUTLINE 390,3  510,52  510,355  458,352
  LOC 467,190
  ENDDOOR
 SPOT
  ID 3
  DONTMOVEHERE
  OUTLINE 344,117  377,119  380,153  344,156
  LOC 361,136
  SCRIPT
 ON SELECT
 {
 [ ")teehee"
 "@356,139)giggle That tickles!"
 ")giggle"
 "@356,139)teehee Stop that!" ]
 4 RANDOM GET ROOMMSG
 }
  ENDSCRIPT
  ENDSPOT
 ENDROOM


ROOM
 ID 150
 NAME "The Slabs"
 PICT "Slabs.gif"
 ARTIST "Jim Bumgardner"
 DOOR
  ID 1
  DEST 103
  OUTLINE 0,0  0,383  50,383  50,0
  LOC 25,191
  ENDDOOR
 DOOR
  ID 2
  DEST 160
  OUTLINE 52,2  467,1  467,50  52,50
  LOC 259,25
  ENDDOOR
 DOOR
  ID 3
  DEST 100
  OUTLINE 223,120  269,119  268,223  221,219
  LOC 245,170
  ENDDOOR
 DOOR
  ID 4
  NAME "To The Mansion"
  SHOWNAME
  SHOWFRAME
  OUTLINE 314,114  361,109  367,221  313,223
  LOC 338,166
  SCRIPT
ON SELECT {
"palace:mansion.thepalace.com" NETGOTO
}
  ENDSCRIPT
  ENDDOOR
 DOOR
  ID 5
  DEST 151
  OUTLINE 469,0  512,0  512,383  471,384
  LOC 491,191
  ENDDOOR
 DOOR
  ID 6
  NAME "To Nowhere"
  SHOWNAME
  DEST 87
  OUTLINE 133,115  184,121  178,222  128,223
  LOC 155,170
  ENDDOOR
 ENDROOM


ROOM
 ID 200
 NAME "Hallway 200"
 PICT "Gorman.gif"
 ARTIST "Damon Williams"
 PICTURE ID 101 NAME "HALDOR1.gif" ENDPICTURE
 PICTURE ID 102 NAME "HALDOR2.gif" ENDPICTURE
 PICTURE ID 103 NAME "HALDOR3.gif" ENDPICTURE
 PICTURE ID 104 NAME "HALDOR4.gif" ENDPICTURE
 PICTURE ID 105 NAME "HALDOR5.gif" ENDPICTURE
 DOOR
  ID 1
  DEST 104
  OUTLINE 316,320  283,384  503,384  441,357
  LOC 385,361
  ENDDOOR
 DOOR
  ID 2
  DEST 207
  OUTLINE 0,124  0,378  63,342  12,129
  LOC 18,243
  ENDDOOR
 DOOR
  SHUTABLE
  ID 101
  DEST 201
  OUTLINE 124,230  109,106  147,102  169,100  177,218
  LOC 145,151
  PICTS 0,0,0 104,-6,23 ENDPICTS
  ENDSPOT
 DOOR
  SHUTABLE
  ID 102
  DEST 202
  OUTLINE 199,94  206,215  246,228  252,103
  LOC 225,160
  PICTS 0,0,0 103,0,5 ENDPICTS
  ENDSPOT
 DOOR
  SHUTABLE
  ID 103
  DEST 203
  OUTLINE 265,229  264,99  322,103  312,243
  LOC 290,168
  PICTS 0,0,0 102,0,11 ENDPICTS
  ENDSPOT
 DOOR
  SHUTABLE
  ID 104
  DEST 204
  OUTLINE 384,266  400,112  478,125  453,294
  LOC 428,199
  PICTS 0,0,0 101,4,9 ENDPICTS
  ENDSPOT
 DOOR
  ID 7
  DEST 104
  OUTLINE 195,285  277,332  245,382  3,375
  LOC 180,343
  ENDDOOR
 DOOR
  SHUTABLE
  ID 8
  DEST 205
  OUTLINE 13,118  79,111  97,236  36,253
  LOC 56,179
  PICTS 0,0,0 105,-4,1 ENDPICTS
  ENDSPOT
 DOOR
  ID 9
  DEST 206
  OUTLINE 0,0  512,0  512,36  0,36
  LOC 256,18
  ENDDOOR
 ENDROOM


ROOM
 ID 201
 PRIVATE
 MAXMEMBERS 30
 MAXGUESTS 30
 NAME "Onyx Room"
 PICT "OnyxRoom.gif"
 ARTIST "Elaine Alderette"
 PICTURE ID 100 NAME "OnyxDoor.gif" ENDPICTURE
 DOOR
  LOCKABLE
  ID 100
  DEST 200
  OUTLINE 40,141  36,268  94,260  96,146
  LOC 66,203
  PICTS 100,20,51 0,0,0 ENDPICTS
  ENDSPOT
 BOLT
  ID 2
  DEST 100
  OUTLINE 46,198  46,214  59,216  61,197
  LOC 53,206
  ENDBOLT
 BOLT
  ID 3
  DEST 100
  OUTLINE 98,148  131,148  131,233  97,239
  LOC 114,192
  ENDBOLT
 SPOT
  ID 4
  OUTLINE 161,140  195,145  195,175  160,172
  LOC 177,158
  SCRIPT
ON INCHAT
{
   lev GLOBAL
   { 0 lev = 100 DIMROOM "" CHATSTR = } CHATSTR "lights on" == IF
   { 50 lev = 50 DIMROOM "" CHATSTR = } CHATSTR "lights off" == IF
   {
      {
          "$1" GREPSUB STRTOATOM EXEC
      } CHATSTR "^;*allscray (.*)" GREPSTR IF
      {
          "$1" GREPSUB STRTOATOM EXEC
      } CHATSTR "^;*ao (.*)" GREPSTR
        WHOCHAT WHOME == NOT AND IF
   } WHOCHAT WHONAME "^[*]" GREPSTR IF
}
ON SELECT
{
     lev GLOBAL
    { "lights on" SAY }
    { "lights off" SAY } lev IFELSE
}
  ENDSCRIPT
  ENDSPOT
 ENDROOM


ROOM
 ID 202
 PRIVATE
 NAME "Guest Room 202"
 PICT "Boudoir.gif"
 ARTIST "Damon Williams"
 PICTURE ID 100 NAME "BouDoorC.gif" ENDPICTURE
 PICTURE ID 101 NAME "BouDoorO.gif" ENDPICTURE
 DOOR
  LOCKABLE
  ID 100
  DEST 200
  OUTLINE 391,88  390,221  432,232  434,89
  LOC 411,157
  PICTS 101,-29,2 100,0,2 ENDPICTS
  ENDSPOT
 BOLT
  ID 2
  DEST 100
  OUTLINE 316,144  316,184  346,184  346,144
  LOC 331,164
  ENDBOLT
 BOLT
  ID 3
  DEST 100
  OUTLINE 419,148  455,148  455,186  419,186
  LOC 437,167
  ENDBOLT
 SPOT
  ID 4
  OUTLINE 77,185  244,167  311,197  157,242
  LOC 197,197
  SCRIPT
ON SELECT {
 {  64 400 RANDOM + 300 40 RANDOM + DROPPROP }
 { TOPPROP } WHILE
}
  ENDSCRIPT
  ENDSPOT
 SPOT
  ID 5
  OUTLINE 22,128  51,130  51,207  27,202
  LOC 37,166
  SCRIPT
ON INCHAT
{
   lev GLOBAL
   { 0 lev = 100 DIMROOM "" CHATSTR = } CHATSTR "lights on" == IF
   { 50 lev = 50 DIMROOM "" CHATSTR = } CHATSTR "lights off" == IF
   {
      {
          "$1" GREPSUB STRTOATOM EXEC
      } CHATSTR "^;*allscray (.*)" GREPSTR IF
      {
          "$1" GREPSUB STRTOATOM EXEC
      } CHATSTR "^;*ao (.*)" GREPSTR
        WHOCHAT WHOME == NOT AND IF
   } WHOCHAT WHONAME "^[*]" GREPSTR IF
}
ON SELECT
{
     lev GLOBAL
    { "lights on" SAY }
    { "lights off" SAY } lev IFELSE
}
  ENDSCRIPT
  ENDSPOT
 DOOR
  ID 6
  DEST 100
  OUTLINE 314,300  493,293  485,365  279,366
  LOC 392,331
  ENDDOOR
 ENDROOM


ROOM
 ID 203
 PRIVATE
 NAME "Guest Room 203"
 PICT "Boudoir.gif"
 ARTIST "Damon Williams"
 PICTURE ID 100 NAME "BouDoorC.gif" ENDPICTURE
 PICTURE ID 101 NAME "BouDoorO.gif" ENDPICTURE
 DOOR
  LOCKABLE
  ID 100
  DEST 200
  OUTLINE 392,87  391,220  433,231  435,88
  LOC 412,156
  PICTS 101,-29,2 100,0,2 ENDPICTS
  ENDSPOT
 BOLT
  ID 2
  DEST 100
  OUTLINE 314,141  314,181  344,181  344,141
  LOC 329,161
  ENDBOLT
 BOLT
  ID 3
  DEST 100
  OUTLINE 419,148  455,148  455,186  419,186
  LOC 437,167
  ENDBOLT
 DOOR
  ID 4
  OUTLINE 80,178  240,167  361,206  162,240
  LOC 210,197
  SCRIPT
ON SELECT {
 {  64 400 RANDOM + 300 40 RANDOM + DROPPROP }
 { TOPPROP } WHILE
}
  ENDSCRIPT
  ENDDOOR
 SPOT
  ID 5
  OUTLINE 26,133  55,132  51,208  35,206
  LOC 41,169
  SCRIPT
ON INCHAT
{
   lev GLOBAL
   { 0 lev = 100 DIMROOM "" CHATSTR = } CHATSTR "lights on" == IF
   { 50 lev = 50 DIMROOM "" CHATSTR = } CHATSTR "lights off" == IF
   {
      {
          "$1" GREPSUB STRTOATOM EXEC
      } CHATSTR "^;*allscray (.*)" GREPSTR IF
      {
          "$1" GREPSUB STRTOATOM EXEC
      } CHATSTR "^;*ao (.*)" GREPSTR
        WHOCHAT WHOME == NOT AND IF
   } WHOCHAT WHONAME "^[*]" GREPSTR IF
}
ON SELECT
{
     lev GLOBAL
    { "lights on" SAY }
    { "lights off" SAY } lev IFELSE
}
  ENDSCRIPT
  ENDSPOT
 ENDROOM
ROOM
 ID 204
 PRIVATE
 NAME "The Study"
 PICT "Study.gif"
 ARTIST "Damon Williams"
 PICTURE ID 100 NAME "studyopn.gif" ENDPICTURE
 DOOR
  LOCKABLE
  ID 100
  DEST 200
  OUTLINE 283,99  292,232  338,246  338,100
  LOC 312,169
  PICTS 100,54,-21 0,0,0 ENDPICTS
  ENDSPOT
 DOOR
  ID 3
  DEST 666
  OUTLINE 66,193  114,193  115,214  67,219
  LOC 90,204
  ENDDOOR
 SPOT
  ID 4
  OUTLINE 45,44  106,51  101,99  45,97
  LOC 74,72
  SCRIPT
ON OUTCHAT
{ OCHAT GLOBAL CHATSTR OCHAT = 90 ME SETALARM
}
ON ALARM {
     OCHAT GLOBAL
    { "@87,75 Yes Master!  " ROOMMSG 100 UNLOCK } OCHAT "open sesame" SUBSTR IF
    { "@87,75 Yes Master!  " ROOMMSG 100 LOCK } OCHAT "close sesame" SUBSTR IF
}
  ENDSCRIPT
  ENDSPOT
 ENDROOM


ROOM
 ID 250
 NAME "The Spa"
 PICT "SPA.gif"
 ARTIST "Damon Williams"
 DOOR
  ID 1
  DEST 106
  OUTLINE 511,0  510,231  453,219  450,0
  LOC 481,112
  ENDDOOR
 DOOR
  ID 2
  DEST 700
  OUTLINE 0,351  512,351  512,384  0,384
  LOC 256,367
  ENDDOOR
 DOOR
  ID 3
  DEST 106
  OUTLINE 0,0  42,0  55,235  0,243
  LOC 24,119
  ENDDOOR
 ENDROOM


ROOM
 ID 160
 NAME "Cloud Room"
 PICT "Clouds.gif"
 ARTIST "Jim Bumgardner"
 DOOR
  ID 1
  DEST 150
  OUTLINE 0,346  513,345  512,383  0,384
  LOC 256,364
  ENDDOOR
 DOOR
  ID 3
  DEST 800
  OUTLINE 0,0  512,0  510,32  0,32
  LOC 255,16
  ENDDOOR
 SPOT
  ID 3
  OUTLINE 38,157  98,157  98,213  38,213
  LOC 68,185
  ENDSPOT
 ENDROOM


ROOM
 ID 105
 NAME "Chess Room"
 PICT "ChessDen.gif"
 ARTIST "Damon Williams"
 DOOR
  ID 1
  DEST 101
  OUTLINE 271,123  320,123  320,227  271,227
  LOC 295,175
  ENDDOOR
 DOOR
  SHUTABLE
  ID 2
  DEST 108
  OUTLINE 231,270  295,263  326,297  251,309
  LOC 275,284
  ENDSPOT
 DOOR
  SHUTABLE
  ID 3
  DEST 109
  OUTLINE 276,242  325,237  327,249  292,258
  LOC 305,246
  ENDSPOT
 DOOR
  ID 4
  DEST 666
  OUTLINE 30,218  92,209  98,266  33,288
  LOC 63,245
  ENDDOOR
 ENDROOM


ROOM
 ID 666
 NAME "The Pit"
 PICT "Hell.gif"
 DOOR
  ID 1
  DEST 105
  OUTLINE 0,38  44,138  55,242  0,350
  LOC 24,192
  ENDDOOR
 DOOR
  ID 2
  DEST 204
  OUTLINE 468,123  512,56  512,318  472,253
  LOC 491,187
  ENDDOOR
 SPOT
  ID 3
  OUTLINE 255,340  284,342  289,368  255,369
  LOC 270,354
  SCRIPT
        ON ENTER {
            CLEARPROPS
            { "Devil Horns" } { "Steer Horns" } 4 RANDOM IFELSE DONPROP
            { "cig" } { "pitchfork" } 3 RANDOM IFELSE DONPROP
            0 SETCOLOR
            1 SETFACE
        }
  ENDSCRIPT
  ENDSPOT
 DOOR
  ID 4
  DEST 103
  OUTLINE 0,0  512,0  512,46  0,49
  LOC 256,23
  ENDDOOR
 ENDROOM


ROOM
 ID 700
 NAME "The Beach"
 PICT "Beach.gif"
 ARTIST "Jim Bumgardner"
 DOOR
  ID 1
  DEST 250
  OUTLINE 0,339  512,342  512,384  0,384
  LOC 256,362
  ENDDOOR
 ENDROOM


ROOM
 ID 800
 NAME "Nrutas"
 PICT "Nrutas.gif"
 DOOR
  ID 1
  DEST 160
  OUTLINE 0,353  510,353  511,384  0,384
  LOC 255,368
  ENDDOOR
 ENDROOM


ROOM
 ID 106
 NAME "Game Room"
 PICT "GameRoom.gif"
 ARTIST "Damon Williams"
 DOOR
  ID 1
  DEST 101
  OUTLINE 0,0
  LOC 0,0
  ENDDOOR
 DOOR
  ID 2
  DEST 102
  OUTLINE 153,93  206,94  207,188  162,193
  LOC 182,142
  ENDDOOR
 DOOR
  ID 3
  DEST 104
  OUTLINE 390,96  446,95  438,251  383,250
  LOC 414,173
  ENDDOOR
 DOOR
  ID 4
  DEST 250
  OUTLINE 264,86  341,85  339,157  262,145
  LOC 301,118
  ENDDOOR
 DOOR
  ID 5
  DEST 107
  OUTLINE 163,268  278,249  334,270  207,299
  LOC 245,271
  ENDDOOR
 DOOR
  ID 6
  DEST 101
  OUTLINE 0,0  45,1  42,382  0,382
  LOC 21,191
  ENDDOOR
 ENDROOM


ROOM
 ID 777
 NAME "Heaven's Gate"
 PICT "Heaven.gif"
 ARTIST "Elaine Alderette"
 DOOR
  ID 1
  DEST 103
  OUTLINE 0,357  509,357  512,384  0,384
  LOC 255,370
  ENDDOOR
 SPOT
  ID 2
  OUTLINE 35,35  96,35  94,76  34,77
  LOC 64,55
  SCRIPT
        ON ENTER { CLEARPROPS "Halo" DONPROP 8 SETCOLOR  }
  ENDSCRIPT
  ENDSPOT
 SPOT
  ID 3
  OUTLINE 387,24  444,21  437,57  390,51
  LOC 414,38
  SCRIPT
        ON SELECT { "palace:192.187.228.30" NETGOTO  }
  ENDSCRIPT
  ENDSPOT
 ENDROOM


ROOM
 ID 205
 PRIVATE
 NAME "Honeymoon Suite"
 PICT "Vegas.gif"
 ARTIST "Elaine Alderette"
 PICTURE ID 100 NAME "VegasDor.gif" ENDPICTURE
 PICTURE ID 101 NAME "VegasBed.gif" ENDPICTURE
 PICTURE ID 200 NAME "VegasTV1.gif" ENDPICTURE
 DOOR
  LOCKABLE
  ID 100
  DEST 200
  OUTLINE 335,152  390,146  388,264  334,252
  LOC 361,203
  PICTS 0,0,0 100,-33,2 ENDPICTS
  ENDSPOT
 BOLT
  ID 10
  DONTMOVEHERE
  DEST 100
  OUTLINE 281,190  299,190  299,215  281,215
  LOC 290,202
  ENDBOLT
 BOLT
  ID 20
  DONTMOVEHERE
  DEST 100
  OUTLINE 374,193  387,191  389,212  374,210
  LOC 381,201
  ENDBOLT
 SPOT
  ID 200
  DONTMOVEHERE
  OUTLINE 136,40  134,177  253,172  252,89
  LOC 193,119
  PICTS 101,36,39 0,0,0 ENDPICTS
  SCRIPT
        ON ENTER
        { 120 ME SETALARM  }
        ON ALARM
        { ME GETSPOTSTATE NOT ME SETSPOTSTATELOCAL
          120 ME SETALARM  }
  ENDSCRIPT
  ENDSPOT
 SPOT
  ID 666
  DONTMOVEHERE
  DEST 106
  OUTLINE 419,125  454,100  460,167  427,183
  LOC 440,143
  PICTS 0,0,0 200,-1,4 ENDPICTS
  SCRIPT
        ON ALARM { 1 ME SETSPOTSTATELOCAL 0 ME SETSPOTSTATELOCAL
600 RANDOM ME SETALARM  }
        ON ENTER { 600 RANDOM ME SETALARM  }
  ENDSCRIPT
  ENDSPOT
 SPOT
  ID 6
  OUTLINE 185,232  294,218  329,238  259,244
  LOC 266,233
  SCRIPT
ON ALARM
{
   VTIME GLOBAL
   VSTATE GLOBAL
   {
      { 0 -1 MOVE } 6 INSPOT IF
      2 6 SETALARM
      1 VSTATE =
    }
    {
        { 0 1 MOVE } 6 INSPOT IF
         VTIME 1 + VTIME =
        { 2 6 SETALARM }{ 0 VTIME = }
             VTIME 20 < IFELSE
         0 VSTATE =
     } VSTATE 0 == IFELSE
 }
  ENDSCRIPT
  ENDSPOT
 SPOT
  ID 7
  DONTMOVEHERE
  OUTLINE 115,215  151,216  158,234  121,238
  LOC 136,225
  SCRIPT
  ON SELECT { 0 6 SETALARM }
  ENDSCRIPT
  ENDSPOT
 ENDROOM


ROOM
 ID 108
 PRIVATE
 NOPAINTING
 NOCYBORGS
 NAME "Chess Table"
 PICT "ChessBrd.gif"
 ARTIST "Damon Williams"
 PICTURE ID 100 NAME "CHESSHLP.gif" ENDPICTURE
 PICTURE ID 200 NAME "CHESSLCK.gif" ENDPICTURE
 PICTURE ID 201 NAME "CHESSUNL.gif" ENDPICTURE
 DOOR
  ID 1
  DEST 105
  OUTLINE 0,369  512,369  512,384  0,384
  LOC 256,376
  ENDDOOR
 DOOR
  ID 2
  DEST 105
  OUTLINE 0,0  512,0  512,20  0,22
  LOC 256,10
  ENDDOOR
 DOOR
  LOCKABLE
  ID 3
  DEST 105
  OUTLINE 0,0  32,0  31,21  0,21
  LOC 15,10
  ENDSPOT
 SPOT
  ID 10
  DONTMOVEHERE
  DEST 3
  OUTLINE 18,31  50,31  50,63  18,63
  LOC 34,47
  PICTS 201,0,0 200,0,0 ENDPICTS
  SCRIPT
        ON SELECT
        {
            { 0 10 SETSPOTSTATE DEST UNLOCK }
            { 1 10 SETSPOTSTATE DEST LOCK } DEST ISLOCKED IFELSE
        }
        ON ENTER
        {
            DEST ISLOCKED 10 SETSPOTSTATE
        }
  ENDSCRIPT
  ENDSPOT
 SPOT
  ID 20
  DONTMOVEHERE
  OUTLINE 16,324  48,324  48,356  16,356
  LOC 32,340
  PICTS 100,0,0 ENDPICTS
  SCRIPT
        ON SELECT
        {
         "@32,340 Say <<start chess>> to play chess, "
         "<<start checkers>> to play checkers, " +
         "<<clear>> to clear the board" +
         ROOMMSG
        }
        ON OUTCHAT
        {
            {
                CLEARLOOSEPROPS
                "BR" 88 26 ADDLOOSEPROP "BR" 380 26 ADDLOOSEPROP
                "BN" 133 26 ADDLOOSEPROP "BN" 338 26 ADDLOOSEPROP
                "BB" 172 26 ADDLOOSEPROP "BB" 296 26 ADDLOOSEPROP
                "BQ" 212 26 ADDLOOSEPROP "BK" 256 26 ADDLOOSEPROP
                "BP" 88 67 ADDLOOSEPROP "BP" 131 67 ADDLOOSEPROP
                "BP" 172 67 ADDLOOSEPROP "BP" 214 67 ADDLOOSEPROP
                "BP" 259 67 ADDLOOSEPROP "BP" 298 67 ADDLOOSEPROP
                "BP" 340 67 ADDLOOSEPROP "BP" 383 67 ADDLOOSEPROP
                "WR" 84 312 ADDLOOSEPROP "WR" 380 312 ADDLOOSEPROP
                "WN" 127 312 ADDLOOSEPROP "WN" 338 312 ADDLOOSEPROP
                "WB" 172 312 ADDLOOSEPROP "WB" 298 312 ADDLOOSEPROP
                "WQ" 212 312 ADDLOOSEPROP "WK" 256 312 ADDLOOSEPROP
                "WP" 85 270 ADDLOOSEPROP "WP" 129 270 ADDLOOSEPROP
                "WP" 172 270 ADDLOOSEPROP "WP" 214 270 ADDLOOSEPROP
                "WP" 259 270 ADDLOOSEPROP "WP" 298 270 ADDLOOSEPROP
                "WP" 340 270 ADDLOOSEPROP "WP" 383 270 ADDLOOSEPROP
            } CHATSTR "start chess" == IF
            {
                CLEARLOOSEPROPS
                "CheckerR" 88 312 ADDLOOSEPROP "CheckerR" 172 312 ADDLOOSEPROP
                "CheckerR" 256 312 ADDLOOSEPROP "CheckerR" 338 312 ADDLOOSEPROP
                "CheckerR" 133 270 ADDLOOSEPROP "CheckerR" 212 270 ADDLOOSEPROP
                "CheckerR" 296 270 ADDLOOSEPROP "CheckerR" 380 270 ADDLOOSEPROP
                "CheckerR" 88 228 ADDLOOSEPROP "CheckerR" 172 228 ADDLOOSEPROP
                "CheckerR" 256 228 ADDLOOSEPROP "CheckerR" 338 228 ADDLOOSEPROP
                "CheckerB" 133 26 ADDLOOSEPROP "CheckerB" 212 26 ADDLOOSEPROP
                "CheckerB" 296 26 ADDLOOSEPROP "CheckerB" 380 26 ADDLOOSEPROP
                "CheckerB" 88 68 ADDLOOSEPROP "CheckerB" 172 68 ADDLOOSEPROP
                "CheckerB" 256 68 ADDLOOSEPROP "CheckerB" 338 68 ADDLOOSEPROP
                "CheckerB" 133 110 ADDLOOSEPROP "CheckerB" 212 110 ADDLOOSEPROP
                "CheckerB" 296 110 ADDLOOSEPROP "CheckerB" 380 110 ADDLOOSEPROP
                "CheckerRK" 460 68 ADDLOOSEPROP "CheckerBK" 460 270 ADDLOOSEPROP
            } CHATSTR "start checkers" == IF
            { CLEARLOOSEPROPS } CHATSTR "clear" == IF
        }
  ENDSCRIPT
  ENDSPOT
 ENDROOM


ROOM
 ID 109
 PRIVATE
 NOPAINTING
 NOCYBORGS
 NAME "Chess Table 2"
 PICT "ChessBrd.gif"
 ARTIST "Damon Williams"
 PICTURE ID 100 NAME "CHESSHLP.gif" ENDPICTURE
 PICTURE ID 200 NAME "CHESSLCK.gif" ENDPICTURE
 PICTURE ID 201 NAME "CHESSUNL.gif" ENDPICTURE
 DOOR
  ID 1
  DEST 105
  OUTLINE 0,369  512,369  512,384  0,384
  LOC 256,376
  ENDDOOR
 DOOR
  ID 2
  DEST 105
  OUTLINE 0,0  512,0  512,22  0,22
  LOC 256,11
  ENDDOOR
 DOOR
  LOCKABLE
  ID 3
  DEST 105
  OUTLINE 0,0  32,0  31,21  0,21
  LOC 15,10
  ENDSPOT
 SPOT
  ID 10
  DONTMOVEHERE
  DEST 3
  OUTLINE 18,31  50,31  50,63  18,63
  LOC 34,47
  PICTS 201,0,0 200,0,0 ENDPICTS
  SCRIPT
        ON SELECT {
            { 0 10 SETSPOTSTATE DEST UNLOCK }
            { 1 10 SETSPOTSTATE DEST LOCK } DEST ISLOCKED IFELSE
        }
        ON ENTER { DEST ISLOCKED 10 SETSPOTSTATE  }
  ENDSCRIPT
  ENDSPOT
 SPOT
  ID 20
  DONTMOVEHERE
  OUTLINE 16,324  48,324  48,356  16,356
  LOC 32,340
  PICTS 100,0,0 ENDPICTS
  SCRIPT
        ON SELECT
        {
            "@32,340 Say <<start chess>> to play chess, "
            "<<start checkers>> to play checkers, " +
            "<<clear>> to clear the board" +
         ROOMMSG
        }
        ON OUTCHAT
        {
            {
                CLEARLOOSEPROPS
                "BR" 88 26 ADDLOOSEPROP "BR" 380 26 ADDLOOSEPROP
                "BN" 133 26 ADDLOOSEPROP "BN" 338 26 ADDLOOSEPROP
                "BB" 172 26 ADDLOOSEPROP "BB" 296 26 ADDLOOSEPROP
                "BQ" 212 26 ADDLOOSEPROP "BK" 256 26 ADDLOOSEPROP
                "BP" 88 67 ADDLOOSEPROP "BP" 131 67 ADDLOOSEPROP
                "BP" 172 67 ADDLOOSEPROP "BP" 214 67 ADDLOOSEPROP
                "BP" 259 67 ADDLOOSEPROP "BP" 298 67 ADDLOOSEPROP
                "BP" 340 67 ADDLOOSEPROP "BP" 383 67 ADDLOOSEPROP
                "WR" 84 312 ADDLOOSEPROP "WR" 380 312 ADDLOOSEPROP
                "WN" 127 312 ADDLOOSEPROP "WN" 338 312 ADDLOOSEPROP
                "WB" 172 312 ADDLOOSEPROP "WB" 298 312 ADDLOOSEPROP
                "WQ" 212 312 ADDLOOSEPROP "WK" 256 312 ADDLOOSEPROP
                "WP" 85 270 ADDLOOSEPROP "WP" 129 270 ADDLOOSEPROP
                "WP" 172 270 ADDLOOSEPROP "WP" 214 270 ADDLOOSEPROP
                "WP" 259 270 ADDLOOSEPROP "WP" 298 270 ADDLOOSEPROP
                "WP" 340 270 ADDLOOSEPROP "WP" 383 270 ADDLOOSEPROP
            } CHATSTR "start chess" == IF
            {
                CLEARLOOSEPROPS
                "CheckerR" 88 312 ADDLOOSEPROP "CheckerR" 172 312 ADDLOOSEPROP
                "CheckerR" 256 312 ADDLOOSEPROP "CheckerR" 338 312 ADDLOOSEPROP
                "CheckerR" 133 270 ADDLOOSEPROP "CheckerR" 212 270 ADDLOOSEPROP
                "CheckerR" 296 270 ADDLOOSEPROP "CheckerR" 380 270 ADDLOOSEPROP
                "CheckerR" 88 228 ADDLOOSEPROP "CheckerR" 172 228 ADDLOOSEPROP
                "CheckerR" 256 228 ADDLOOSEPROP "CheckerR" 338 228 ADDLOOSEPROP
                "CheckerB" 133 26 ADDLOOSEPROP "CheckerB" 212 26 ADDLOOSEPROP
                "CheckerB" 296 26 ADDLOOSEPROP "CheckerB" 380 26 ADDLOOSEPROP
                "CheckerB" 88 68 ADDLOOSEPROP "CheckerB" 172 68 ADDLOOSEPROP
                "CheckerB" 256 68 ADDLOOSEPROP "CheckerB" 338 68 ADDLOOSEPROP
                "CheckerB" 133 110 ADDLOOSEPROP "CheckerB" 212 110 ADDLOOSEPROP
                "CheckerB" 296 110 ADDLOOSEPROP "CheckerB" 380 110 ADDLOOSEPROP
                "CheckerRK" 460 68 ADDLOOSEPROP "CheckerBK" 460 270 ADDLOOSEPROP
            } CHATSTR "start checkers" == IF
            { CLEARLOOSEPROPS } CHATSTR "clear" == IF
        }
  ENDSCRIPT
  ENDSPOT
 ENDROOM


ROOM
 ID 107
 NOPAINTING
 NOCYBORGS
 NAME "Backgammon Table"
 PICT "BGMN.gif"
 ARTIST "Damon Williams"
 PICTURE ID 101 NAME "Dice1.gif" ENDPICTURE
 PICTURE ID 102 NAME "Dice2.gif" ENDPICTURE
 PICTURE ID 103 NAME "Dice3.gif" ENDPICTURE
 PICTURE ID 104 NAME "Dice4.gif" ENDPICTURE
 PICTURE ID 105 NAME "Dice5.gif" ENDPICTURE
 PICTURE ID 106 NAME "Dice6.gif" ENDPICTURE
 DOOR
  LOCKABLE
  ID 1
  DEST 106
  OUTLINE 0,360  512,360  512,384  0,384
  LOC 256,372
  ENDSPOT
 DOOR
  LOCKABLE
  ID 2
  DEST 106
  OUTLINE 0,0  512,0  512,17  0,16
  LOC 256,8
  ENDSPOT
 SPOT
  ID 3
  OUTLINE 8,298  41,298  42,332  8,332
  LOC 24,315
  SCRIPT
ON OUTCHAT {
{
CLEARLOOSEPROPS
"Black Tile" 295 89 ADDLOOSEPROP
"Black Tile" 294 64 ADDLOOSEPROP
"Black Tile" 294 39 ADDLOOSEPROP
"Black Tile" 415 195 ADDLOOSEPROP
"Black Tile" 415 222 ADDLOOSEPROP
"Black Tile" 415 247 ADDLOOSEPROP
"Black Tile" 416 272 ADDLOOSEPROP
"Black Tile" 415 299 ADDLOOSEPROP
"Black Tile" 206 141 ADDLOOSEPROP
"Black Tile" 206 115 ADDLOOSEPROP
"Black Tile" 206 90 ADDLOOSEPROP
"Black Tile" 206 64 ADDLOOSEPROP
"Black Tile" 207 38 ADDLOOSEPROP
"Black Tile" 56 272 ADDLOOSEPROP
"Black Tile" 55 299 ADDLOOSEPROP
"Red Tile" 207 198 ADDLOOSEPROP
"Red Tile" 207 223 ADDLOOSEPROP
"Red Tile" 207 249 ADDLOOSEPROP
"Red Tile" 207 275 ADDLOOSEPROP
"Red Tile" 414 65 ADDLOOSEPROP
"Red Tile" 414 39 ADDLOOSEPROP
"Red Tile" 56 67 ADDLOOSEPROP
"Red Tile" 56 41 ADDLOOSEPROP
"Red Tile" 415 91 ADDLOOSEPROP
"Red Tile" 415 116 ADDLOOSEPROP
"Red Tile" 415 141 ADDLOOSEPROP
"Red Tile" 293 301 ADDLOOSEPROP
"Red Tile" 293 275 ADDLOOSEPROP
"Red Tile" 293 247 ADDLOOSEPROP
"Red Tile" 207 300 ADDLOOSEPROP
} CHATSTR "start backgammon" == IF
{ CLEARLOOSEPROPS } CHATSTR "clear" == IF
{ 6 RANDOM X =
 6 RANDOM Y =
 X 100 SETSPOTSTATE
 Y 101 SETSPOTSTATE
 X 1 + X =
 Y 1 + Y =
 "@0,10 Dice Roll: " X ITOA + " + " + Y ITOA + ROOMMSG
 } CHATSTR "dice" == IF
 }
  ENDSCRIPT
  ENDSPOT
 SPOT
  ID 100
  OUTLINE 80,170  80,210  120,210  120,170
  LOC 100,190
  PICTS 101,0,0 102,0,0 103,0,0 104,0,0 105,0,0 106,0,0 ENDPICTS
  ENDSPOT
 SPOT
  ID 101
  OUTLINE 130,170  130,210  170,210  170,170
  LOC 150,190
  PICTS 101,0,0 102,0,0 103,0,0 104,0,0 105,0,0 106,0,0 ENDPICTS
  ENDSPOT
 SPOT
  ID 6
  DONTMOVEHERE
  OUTLINE 79,170  176,171  176,211  78,210
  LOC 127,190
  SCRIPT
ON SELECT {
 6 RANDOM X =
 6 RANDOM Y =
 X 100 SETSPOTSTATE
 Y 101 SETSPOTSTATE
 X 1 + X =
 Y 1 + Y =
 "@0,10 Dice Roll: " X ITOA + " + " + Y ITOA + ROOMMSG
}
  ENDSCRIPT
  ENDSPOT
 ENDROOM


ROOM
 ID 206
 NAME "Grand Central"
 PICT "GCENTRAL.gif"
 ARTIST "Kevin Tudish"
 DOOR
  ID 1
  DEST 200
  OUTLINE 0,339  512,340  512,384  0,384
  LOC 256,361
  ENDDOOR
 DOOR
  ID 2
  DEST 207
  OUTLINE 383,30  487,20  466,235  372,211
  LOC 427,124
  ENDDOOR
 ENDROOM


ROOM
 ID 151
 NOPAINTING
 NAME "Court Room 151"
 PICT "Court.gif"
 ARTIST "Damon/Moyer Williams"
 DOOR
  ID 1
  DEST 150
  OUTLINE 115,62  169,67  168,176  118,164
  LOC 142,117
  ENDDOOR
 ENDROOM


ROOM
 ID 207
 PRIVATE
 NOPAINTING
 NAME "The Lounge"
 PICT "Lounge.gif"
 ARTIST "Elaine Alderette"
 DOOR
  ID 1
  DEST 200
  OUTLINE 356,143  445,142  445,194  355,195
  LOC 400,168
  ENDDOOR
 DOOR
  ID 2
  DEST 206
  OUTLINE 128,96  159,110  167,264  133,269
  LOC 146,184
  ENDDOOR
 SPOT
  ID 3
  OUTLINE 199,42  253,42  249,83  209,81
  LOC 227,62
  SCRIPT
ON SELECT
{
     lev1 GLOBAL
    { 0 lev1 = }
    { 50 lev1 = } lev1 IFELSE
     lev1 DIMROOM
}
  ENDSCRIPT
  ENDSPOT
 DOOR
  ID 4
  DEST 87
  OUTLINE 225,227  249,229  248,249  229,248
  LOC 237,238
  ENDDOOR
 ENDROOM


ROOM
 ID 87
 NAME "The Void"
 PICT "Spiral.gif"
 ARTIST "Jim Bumgardner"
 DOOR
  ID 1
  DEST 207
  OUTLINE 0,0  507,2  509,36  0,34
  LOC 254,18
  ENDDOOR
 SPOT
  ID 2
  DONTMOVEHERE
  OUTLINE 2,18  510,20  512,382  1,381
  LOC 256,200
  SCRIPT
ON SELECT {
 POSX 256 + 2 / POSX + 2 / POSY 182 + 2 / POSY + 2 / SETPOS
}
  ENDSCRIPT
  ENDSPOT
 DOOR
  ID 3
  DEST 777
  OUTLINE 231,168  281,172  281,214  229,210
  LOC 255,191
  SCRIPT
ON ENTER {
 "@256,182 Abandon Hope all ye who enter here" SAY
 60 ME SETALARM
 X GLOBAL
 0 X =
}
ON ALARM {
 X GLOBAL
 { DEST GOTOROOM 1 X = } ME INSPOT X NOT AND IF
  60 ME SETALARM
}
  ENDSCRIPT
  ENDDOOR
 ENDROOM
;<--------------------------This is where you add all new scripts to the pat file.  They MUST go before the word END and
;after the word ENDROOM for the previous room.  So, here is where I paste in the trampoline room
ROOM
    ID 721
    NAME "TrampolineRoom"
    PICT "trampoline.gif"
    SPOT
        ID 1
        OUTLINE 48,76  406,43  484,183  123,218
        LOC 251,122
        SCRIPT
ON ENTER {
"Welcome to the Trampoline!!" localmsg
"Excess Jumping (if you jump constantly...) will get you killed from this
palace for flooding, because when you constantly jump the other users
machines lock up preventing them from even typing.  Thanks for your
cooperation." localmsg
}
ON SELECT {
[ 0  ] SETPROPS
"yes" sound
8 setface
0 i = { posx posy 15 - setpos i ++ } { i 2 < } while
posx posy 12 - setpos
0 i = { posx posy 10 - setpos i ++ } { i 3 < } while
posx posy 8 - setpos
posx posy 7 - setpos
0 i = { posx posy 5 - setpos i ++ } { i 2 < } while
posx posy 4 - setpos
posx posy 2 - setpos
1 setface
posx posy 2 + setpos
2 setface
0 i = { posx posy 2 + setpos i ++ } { i 2 < } while
0 i = { posx posy 5 + setpos i ++ } { i 3 < } while
posx posy 7 + setpos
posx posy 8 + setpos
0 i = { posx posy 10 + setpos i ++ } { i 2 < } while
posx posy 12 + setpos
0 i = { posx posy 15 + setpos i ++ } { i 2 < } while
{1 setface} 5 alarmexec
{16 random setcolor
")pop Cooool!!" say} 25 alarmexec
{1 setface} 30 alarmexec
}
        ENDSCRIPT
        ENDSPOT
    ENDROOM
END


 

Now, the Trampoline room has been added.  There are some things you need to do to prep before you add a script to your pat file.  You need to make sure that there are no other rooms in the pat file with the same room id as the room you are about to add.  The easiest way to do that is to go into your palace first, and make a new room.  Pay attention to the room id and delete it.  Now change this line in the new room you are about to add:

ID 721

Make 721 whatever room id you just found out could be added to your palace and you are ensured of no duplicate room ids this way.