ROOM ID 113 PRIVATE NAME "Dead Bolt Demo" PICT "pal51.gif" ARTIST "Jade" PICTURE ID 1 NAME "arrowll.gif" TRANSCOLOR 56 ENDPICTURE PICTURE ID 2 NAME "arrowrr.gif" TRANSCOLOR 56 ENDPICTURE DOOR LOCKABLE ID 112 NAME "LockableDoorway" DONTMOVEHERE SHOWFRAME DEST 151 OUTLINE 239,145 270,145 270,190 239,190 LOC 229,22 SCRIPT ; Step one in this process is to make a door. ; Set it to "LOCKABLE". ; Set the ID of the door to the room number of any room. ENDSCRIPT ENDSPOT BOLT ID 2 NAME "Locking Mechanism" DONTMOVEHERE DEST 112 OUTLINE 64,251 120,263 116,294 64,284 LOC 182,0 SCRIPT ; Next, make the DEADBOLT spot. ; Set the DESTINATION of the DeadBolt ; to the same room as the Lockable Door's ID# ; ; Set the room to PRIVATE. ; ; You're all done! ENDSCRIPT ENDBOLT SPOT ID 3 NAME "User Instructions" OUTLINE 244,5 277,5 277,33 244,33 LOC 363,94 SCRIPT ON ENTER { "@83 268 Click here to lock and unlock the room! Then try to get into the house by clicking the front door after you lock it." LOCALMSG } ENDSCRIPT ENDSPOT DOOR ID 6 DONTMOVEHERE DEST 148 OUTLINE 4,4 57,4 57,25 4,25 LOC 30,14 PICTS 1,0,0 ENDPICTS ENDDOOR DOOR ID 7 DONTMOVEHERE DEST 151 OUTLINE 454,5 507,5 507,22 454,22 LOC 482,13 PICTS 2,0,0 ENDPICTS SCRIPT ON INCHAT { nDoIt GLOBAL nDoIt EXEC } ON ENTER { { CLEARLOOSEPROPS PAINTCLEAR } NBRROOMUSERS 2 < IF } ENDSCRIPT ENDDOOR ENDROOM