ROOM ID 317 NAME " The Dungeon" PICT "dungeon.gif" ARTIST "Pepe" SPOT ID 1 DONTMOVEHERE OUTLINE 212,52 228,63 226,91 247,125 240,177 189,181 183,123 198,91 198,63 LOC 213,107 SCRIPT ;~MediaList~;thund1,thund2,thund3,thund4,cry4help,chopchop,drama ON SELECT { "cry4help"SOUND } ENDSCRIPT ENDSPOT SPOT ID 2 DONTMOVEHERE OUTLINE 352,178 427,198 422,214 393,217 379,210 382,193 350,184 LOC 386,199 SCRIPT ON SELECT("chopchop"SOUND) ENDSCRIPT ENDSPOT SPOT ID 3 DONTMOVEHERE OUTLINE 43,93 56,104 58,120 74,120 68,207 46,232 19,206 15,116 30,104 LOC 45,144 SCRIPT ON SELECT { "drama"SOUND } ENDSCRIPT ENDSPOT DOOR ID 4 DONTMOVEHERE OUTLINE 470,4 507,4 507,30 470,30 LOC 488,17 SCRIPT ON SELECT { { talk GLOBAL "off" talk = "talk is off" STATUSMSG } { talk GLOBAL "on" talk = "talk is on" STATUSMSG 50 ME SETALARM } talk GLOBAL "on" talk == IFELSE } ON ALARM { [ "@473 224 " "@213 92 " "@42 133 " ] 3 RANDOM GET where = [ "Lemme out of here !" "Help meeeee " "Geeez this hurts !" ] 3 RANDOM GET what = where what & LOCALMSG { 4500 RANDOM ME SETALARM } talk GLOBAL talk "on" == IF }} OM LEAVE { talk GLOBAL "off" talk = } ENDSCRIPT ENDDOOR DOOR ID 5 DONTMOVEHERE OUTLINE 470,36 508,36 508,60 470,60 LOC 489,48 SCRIPT ON SELECT { light GLOBAL { light GLOBAL "off" light = "lightning is off" STATUSMSG } { light GLOBAL "on" light = 15 ME SETALARM "lightning is on" STATUSMSG } light "on" == IFELSE } ON OUTCHAT { { 0 ME SETSPOTSTATELOCAL light GLOBAL "off" light = } CHATSTR "lightningoff" == IF { 0 ME SETSPOTSTATELOCAL light GLOBAL "on" light = 15 ME SETALARM } CHATSTR "lightningon" == IF } ON ALARM { { [ "thund1" "thund2" "thund3" "thund4" ] 4 RANDOM GET SOUND 50 DIMROOM 0 i = 0 RANDOM nfr = nfr ++ { { 2 ME SETSPOTSTATELOCAL } { 1 ME SETSPOTSTATELOCAL } ME GETSPOTSTATE 1 == IFELSE i ++ } { i nfr < } WHILE 0 ME SETSPOTSTATELOCAL 2500 RANDOM ME SETALARM 100 DIMROOM } light GLOBAL "on" light == IF } ON LEAVE { light GLOBAL "off" light = } ENDSCRIPT ENDDOOR SPOT ID 6 OUTLINE 452,4 465,4 465,18 452,18 LOC 458,11 SCRIPT ON ENTER { talk GLOBAL "on" talk = 50 4 SETALARM light GLOBAL "on" light = 200 RANDOM 5 SETALARM } ENDSCRIPT ENDSPOT DOOR ID 7 DEST 315 OUTLINE 356,4 374,22 362,22 376,55 338,55 351,21 339,21 LOC 356,28 ENDDOOR DOOR ID 8 DEST 318 OUTLINE 488,341 488,330 503,345 489,360 489,349 456,359 456,332 LOC 481,345 ENDDOOR ENDROOM