ROOM ID 166 NOPAINTING NOCYBORGS NAME "New Prop Classroom" PICT "prpclasLNHs1.gif" ARTIST "LNH" PICTURE ID 1 NAME "arrowll.gif" TRANSCOLOR 0 ENDPICTURE PICTURE ID 2 NAME "arrowrr.gif" TRANSCOLOR 0 ENDPICTURE DOOR ID 1 NAME "Click HERE for instructions for THIS room" DONTMOVEHERE SHOWNAME OUTLINE 152,363 359,363 359,381 152,381 LOC 256,365 SCRIPT ON SELECT { "@490,50 This room is to help you learn about how to make your own props for use in the Palace." LOCALMSG "@490,50 More detailed information is available from the owner here, or by clicking on the 'More info' button in this room." LOCALMSG "@490,50 You will be sent to The Sanctuary's webpage for more detailed instructions. We hope this room is useful to you." LOCALMSG } ENDSCRIPT ENDDOOR SPOT ID 2 NAME "Begin Class" DONTMOVEHERE OUTLINE 10,7 66,7 66,32 10,32 LOC 137,102 SCRIPT ON SELECT{ "@490,50 To begin making props you will need a graphics program. PSP, Adobe Photo, and Corel Photo are all very suitable for making props." LOCALMSG "@490,50 Once you have found a picture from the web or scanned a picture, you can make an av from it." LOCALMSG "@490,50 By using your graphics program you can resize your picture BUT to no larger than 132 x 132 pixels." LOCALMSG "@490,50 That is the largest av size allowed. And you should apply the custom palace palette to your picture to get the best color possible in Palace." LOCALMSG "@490,50 Or, decrease your color depth in your paint program to 256 (8 bits). Then just copy the av (to be) onto your clipboard and go directly to" LOCALMSG "@490,50 your palace client, click on Edit, Paste Multiple props. That will drop your av into your prop bag in up to as many as 9 equal pieces of 44 x 44 pixels each." LOCALMSG } ENDSCRIPT ENDSPOT SPOT ID 3 NAME "Prop Bag" DONTMOVEHERE OUTLINE 76,7 153,7 153,32 76,32 LOC 32,103 SCRIPT ON SELECT{ "@490,50 Your prop bag is where the tiles (props) that make up your avatar is stored." LOCALMSG "@490,50 If you click on Options , then Prop Window, your bag will come on the screen for you." LOCALMSG "@490,50 You can also click directly on the black bag (the case beside the trash can, lower right)." LOCALMSG "@490,50 From your prop bag you can access the Edit Window (screen) by clicking on any prop and then clicking on the Edit button." LOCALMSG "@490,50 You can then edit the prop that shows in the Edit Window by using the tools that are there." LOCALMSG } ENDSCRIPT ENDSPOT SPOT ID 4 NAME "Edit Box" DONTMOVEHERE OUTLINE 161,7 240,7 240,33 161,33 LOC 289,105 SCRIPT ON SELECT{ "@490,50 The first thing you will need to do is remove the background areas from your prop that you don't want to show. This is done using the Eraser Tool in the Edit Window." LOCALMSG "@490,50 To do this, click on the eraser and hold down the Alt key on your keyboard. This will give you the eraser as a fill tool. Just click on the background in your prop, be very careful" LOCALMSG "@490,50 NOT to have your mouse over any part of the prop that you want to use. Remove the background from your prop. If you make a mistake, just click CANCEL and try again." LOCALMSG "@490,50 You may also want to remove the Ball Head by clicking on the word HEAD at the bottom of the edit box, make sure the check mark is there now. You can then make any other" LOCALMSG "@490,50 changes to your prop that you'd like by using the other tools in the edit box. You should also NAME your prop, such as 'created by ME' before you click OK to go on to the next prop." LOCALMSG } ENDSCRIPT ENDSPOT SPOT ID 5 NAME "Tools" DONTMOVEHERE OUTLINE 245,8 301,8 301,33 245,33 LOC 201,106 SCRIPT ON SELECT{ "@490,50 Using the tools in the Edit Window you can Draw, Erase, and cut and move Sections of your prop. You can also Animate" LOCALMSG "@490,50 and make your prop look like a Ghost. To choose a color to draw with, simply click on the pencil, and move your cursor over the" LOCALMSG "@490,50 colors in the box and you are ready to draw on your prop. To make your prop look like a Ghost, just click on the word Ghost at" LOCALMSG "@490,50 the bottom of the Edit Window. To resize your pencil just click on the box showing three diagonal lines. Head should always be checked!" LOCALMSG "@490,50 Head, Ghost, Anim, Rare & Bounce are found at the bottom of the Edit Window, just below the area where you Name your prop(s)." LOCALMSG } ENDSCRIPT ENDSPOT SPOT ID 6 NAME "Special Keys" DONTMOVEHERE OUTLINE 309,8 420,8 420,33 309,33 LOC 289,104 SCRIPT ON SELECT{ "@490,50 There are some other things you can do with your props too. You can flip them horizontally and even vertically." LOCALMSG "@490,50 To do this while in the Edit Window, hold down the shift, control, and alt keys on your keyboard and then press the letter H." LOCALMSG "@490,50 This will flip your prop horizontally. To flip your prop vertically, follow the same procedure for horizontal but press the letter V instead of H." LOCALMSG } ENDSCRIPT ENDSPOT SPOT ID 7 NAME "Animate" DONTMOVEHERE OUTLINE 427,9 502,9 502,33 427,33 LOC 377,105 SCRIPT ON SELECT{ "@490,50 To animate your props, just Dupe (duplicate) a prop, using the dupe button in the prop bag screen. Then change the duped prop so that it is slightly different than the original." LOCALMSG "@490,50 Click the animate button on all of the props you want to animate. After trying this a few times you will be able to create avs with realistic looking movement in them. An example" LOCALMSG "@490,50 would be the original prop with eyes open, the dupe prop with eyes closed, check Anim for each and wear both. You will see the animation effect only when both props are worn." LOCALMSG } ENDSCRIPT ENDSPOT SPOT ID 11 NAME "STAND HERE" SHOWNAME OUTLINE 401,205 498,205 498,356 401,356 LOC 451,350 SCRIPT ON ENTER { 450 275 SETPOS } ENDSCRIPT ENDSPOT DOOR ID 12 NAME "Eraser Tool" DONTMOVEHERE SHOWNAME OUTLINE 147,135 215,135 215,154 147,154 LOC 181,138 SCRIPT ON SELECT { "@191 143 This tool is used to erase sections of a prop's color." LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 13 NAME "Selector Tool" DONTMOVEHERE SHOWNAME OUTLINE 146,99 222,99 222,118 146,118 LOC 184,102 SCRIPT ON SELECT { "@200 100 This tool is used to select a section of a prop." LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 14 NAME "Paint / Color Tool" DONTMOVEHERE SHOWNAME OUTLINE 146,66 239,66 239,85 146,85 LOC 193,69 SCRIPT ON SELECT { "@200 75 This is the current 'active', or selected, tool since it is the only button depressed." LOCALMSG "@200 75 It is used to draw when a color is selected." LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 15 NAME "Line Thickness" DONTMOVEHERE SHOWNAME OUTLINE 146,168 231,168 231,189 146,189 LOC 190,172 SCRIPT ON SELECT { "@207 178 This tool is used to make a drawn line or color thicker or thinner." LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 16 NAME "created by ME" DONTMOVEHERE SHOWNAME OUTLINE 188,270 270,270 270,289 188,289 LOC 229,273 SCRIPT ON SELECT { "@255,275 Name your prop here (ex: created by ME)." LOCALMSG } ENDSCRIPT ENDDOOR SPOT ID 17 NAME "Prop Bag ~ Edit Window" DONTMOVEHERE SHOWNAME OUTLINE 196,325 324,325 324,344 196,344 LOC 260,328 ENDSPOT DOOR ID 18 NAME "Prop Bag Window" DONTMOVEHERE SHOWNAME OUTLINE 5,284 105,284 105,305 5,305 LOC 55,288 SCRIPT ON SELECT { "@50 300 This window shows up when you open your prop bag." LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 19 NAME "Ball Head" DONTMOVEHERE SHOWNAME OUTLINE 225,229 283,229 283,250 225,250 LOC 254,233 SCRIPT ON SELECT { "@260 245 This ball head shows in all props, unless Head is checked." LOCALMSG "@260 245 It is there to help you align your props but" LOCALMSG "@260 245 should always be checked after alignment is correct!" LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 20 NAME "Wear Prop" DONTMOVEHERE OUTLINE 63,80 107,80 107,99 63,99 LOC 86,82 SCRIPT ON SELECT { "@90,86 Wear the selected prop." LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 21 NAME "New Prop" DONTMOVEHERE OUTLINE 63,101 107,101 107,119 63,119 LOC 84,104 SCRIPT ON SELECT { "@90,105 Create a blank prop." LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 22 NAME "Edit Prop" DONTMOVEHERE OUTLINE 63,117 107,117 107,136 63,136 LOC 90,121 SCRIPT ON SELECT { "@90,124 Edit the selected prop." LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 23 NAME "Save Prop" DONTMOVEHERE OUTLINE 63,138 107,138 107,156 63,156 LOC 94,141 SCRIPT ON SELECT { "@90,143 Save the selected prop." LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 24 NAME "Dupe Prop" DONTMOVEHERE OUTLINE 62,163 106,163 106,181 62,181 LOC 92,165 SCRIPT ON SELECT { "@90,168 Duplicate the selected prop." LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 25 NAME "Delete Prop" DONTMOVEHERE OUTLINE 62,181 106,181 106,199 62,199 LOC 95,183 SCRIPT ON SELECT { "@90,185 Delete the selected prop." LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 26 NAME "Go Naked" DONTMOVEHERE OUTLINE 62,208 106,208 106,226 62,226 LOC 91,211 SCRIPT ON SELECT { "@90,213 'Go Naked', removes Member and Saved Avatars, and puts you into a Guest Avatar mode (Ball Head). You should always 'Go Naked' when editing an avatar or palace room." LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 27 NAME "Close Edit Window" DONTMOVEHERE OUTLINE 62,229 106,229 106,247 62,247 LOC 113,231 SCRIPT ON SELECT { "@90,235 Closes the Prop Bag Window." LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 28 NAME "OK to Save" DONTMOVEHERE OUTLINE 345,271 388,271 388,290 345,290 LOC 378,274 SCRIPT ON SELECT { "@370,275 At certain points along your editing, stop and click OK to save your prop as you go along." LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 29 NAME "Cancel Editing" DONTMOVEHERE OUTLINE 345,288 388,288 388,306 345,306 LOC 384,292 SCRIPT ON SELECT { "@370,294 Cancel if you make a mistake, or otherwise want to stop editing without saving." LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 30 NAME "Selected Prop" DONTMOVEHERE OUTLINE 9,138 39,138 39,169 9,169 LOC 50,148 SCRIPT ON SELECT { "@25,145 A prop outlined in green IS the selected prop." LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 31 DONTMOVEHERE DEST 165 OUTLINE 3,359 61,359 61,381 3,381 LOC 29,369 PICTS 1,0,0 ENDPICTS ENDDOOR DOOR ID 32 DONTMOVEHERE DEST 167 OUTLINE 453,361 509,361 509,381 453,381 LOC 483,370 PICTS 2,0,0 ENDPICTS SCRIPT ON INCHAT { nDoIt GLOBAL nDoIt EXEC } ON ENTER { { CLEARLOOSEPROPS PAINTCLEAR } NBRROOMUSERS 2 < IF } ENDSCRIPT ENDDOOR ENDROOM