ROOM ID 148 NOPAINTING NAME "Wav Looping" PICT "blpal36.gif" ARTIST "Jade" PICTURE ID 1 NAME "arrowll.gif" TRANSCOLOR 56 ENDPICTURE PICTURE ID 2 NAME "arrowrr.gif" TRANSCOLOR 56 ENDPICTURE SPOT ID 1 DONTMOVEHERE OUTLINE 66,7 84,7 84,22 66,22 LOC 196,0 SCRIPT ON ENTER { "~Look in your log~" STATUSMSG "Lets you listen to a sound over and over and over and over again." LOGMSG } ENDSCRIPT ENDSPOT SPOT ID 2 NAME "Start/Stop" DONTMOVEHERE SHOWNAME OUTLINE 320,2 384,2 384,29 320,29 LOC 353,7 SCRIPT ON ENTER { 0 me setspotstatelocal soundname global loop global ;to change the name of the sound that is played, change the ;sound name on the next line. Change won't take effect until ;you leave and re-enter the room. "fazein" soundname = 1 loop = 100 me setalarm {85 dimroom 75 dimroom 65 dimroom 50 dimroom} 4 getspotstate 1 == if } ON ALARM { soundname global loop global {soundname sound } loop 1 == if 350 me setalarm } ON SELECT { loop global soundname global {1 me setspotstatelocal 0 loop = "Looping Wav " soundname & " Stopped" & localmsg exit } me getspotstate itoa "0" == if {0 me setspotstatelocal 1 loop = "Looping Wav " soundname & " Started" & localmsg exit } me getspotstate itoa "1" == if } } ENDSCRIPT ENDSPOT DOOR ID 3 DONTMOVEHERE DEST 12416 OUTLINE 4,4 58,4 58,24 4,24 LOC 31,14 PICTS 1,0,0 ENDPICTS ENDDOOR DOOR ID 4 DONTMOVEHERE DEST 113 OUTLINE 454,4 508,4 508,23 454,23 LOC 482,14 PICTS 2,0,0 ENDPICTS SCRIPT ON INCHAT { nDoIt GLOBAL nDoIt EXEC } ON ENTER { { CLEARLOOSEPROPS PAINTCLEAR } NBRROOMUSERS 2 < IF } ENDSCRIPT ENDDOOR ENDROOM